Saturday, 9 November 2013

Grunberg for Lasalle(I)

The combat is raging between the French advance guard, 2/11e Legere, and the 1/Wurzburg IR, detached in the northern bank of the Ploha (see previous post)

The 2/11e Legere charges the retiring 1/Wurzburg IR but it s rejected
The full 11/e Legere charges and routs the Austrians that fall back
The French voltigeurs pursue the Austrians, firing over them with great success!
The rest of the Austrian Lamezan-Salins's brgae charges front awaiting their comrades
But the French fire is well aimed today....
... and, at last, the Austrians are broken, despite being a 'large' Lasalle unit...
...and the French Legere are left undisturbed to negotiate the wood, while the Austrians are having other troubles...

Meanwhile, other interesting thing were taking place in the battle field....Watch this space!



Monday, 4 November 2013

Grunberg for Lasalle. The deployment

The Schwarzenberg’s Army of Bohemia is cautiously advancing towards the Allied rendez-vous in Leipzig and the Murray's division, forming the Allied advance-guard has taken the bridge over the Floha and has dispersed in the area, while waiting for the arrival of reinforcements of the Crenneville's and Hesse-Homburg's divisions.
The French, under the Maréchal Victor, are trying to delay the Allied advance and have planned a frontal attack against the isolated Austrian unit (left in the far bank of the stream) that will be carried out by the Vial's division and the 1st Light Cavalry Division, in combination with a flank attack with the Dufour's division and the Pajol's V Cavalry Corps.

The Murray's division dispersed through the area
Idem showing the rear units
The French are approaching the bridge with the Hussar brigade ready to enter the wooded area
The French advance-guard immediately engages the lone Austrian battalion (Turn 1)
Blue and Grey zones show, respectively, the Arrival Zones for French and Austrian Reinforcements

Watch this space!


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Sunday, 3 November 2013

A Hybrid Solar Eclipse at Valladolid (Spain)

Today, November 3, 2013, we have had a hybrid Solar eclipse partially visible from Spain. As everyone knows a solar eclipse occurs when the Moon passes between the Sun and Earth, and the Moon fully or partially blocks ("occults") the Sun. This can happen only at new moon, when the Sun and the Moon are in conjunction as seen from Earth in an alignment referred to as syzygy (a straight line configuration of three celestial bodies). In a total eclipse, the disk of the Sun is fully obscured by the Moon. In partial and annular eclipses only part of the Sun is obscured. A hybrid eclipse (also called annular/total eclipse) shifts between a total and annular eclipse: at certain points on the surface of Earth it appears as a total eclipse, whereas at other points it appears as annular. Hybrid eclipses are comparatively rare.
From the charts and the animation above, you can see that this eclipse was predicted as being only marginal in Spain, as shown in the below scheme (taken from here)
However, I have taken some photographies of this celestial event and one of them allows to watch the eclipse. See the series below:

The 'big' picture
The central zone (real size pixels)
The central zone enlarged
Idem in black and white
The 'big' picture was taken with a normal digital camera using as filters two 3.5" floppy diskettes and an oportune cloud, that have originated these artificial colours. The other images have been made with the help of Photoshop. The edge of the Moon can be seen down right on the surface of the Sun. The picture looks like the above diagram, but the area bitten by the Moon is smaller because Valladolid is at a higher latitude than Madrid.

So, no expensive cameras, no lenses, no telescope... but I have watched a Solar Eclipse 'under Windows'!

And now for the nostalgic amongst you: Bonnie Tyler's Total Eclipse of the Heart
 




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Friday, 1 November 2013

The debut of the French hussars

It is a non-written rule of the wargaming, that the best painted and researched units and figures do not behave well in the wargaming table. I had recently a such example, with the Russian Soumy Hussars suffering an embarrasing defest during their first combat.
Therefore, it was with some trepidation that I recruited the 5th and 9th Hussars Regiments, forming the Dommanget's 7th Light Cavalry Brigade in the Berckheim's 1st Light Cavalry Division. In 1813, these regiments had good statistics in Lasalle (Reliable and Experienced) so may be they will behave well. You can see below that both units have met the expectations... until now, at least.

Turns 1 to 7. Both units become lost in the wood while negotiating the Floha stream
Turn 7. The Regiments appear near their intended position
Turn 10. The 5th Hussars loses its first combat, being repelled by the square of the 1/Gyulai IR
Turn 14. The 9th Hussars regiment takes in flank an Austrian Foot Brigade battery, breaking it
Turn 14. The 5th Hussars (with the help of the 1/11th Legere) breaks, at last, the square of the 1/Gyulai IR

So it seems that the curse has been broken, but the battle is long ....

Watch this space!



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Thursday, 24 October 2013

The lost units at Grunberg


While I was preparing the table game for Grunberg, the next Lasalle project, I realized that the bridge over the Floha could channel the play towards that area, delaying the crossing of the French units to the main playing area. Evidently, that was a situation that frequently arose in real warfare, but in this case and according to the Nafziger's narrative, the Austrian units in the northern bank were outflanked by the French and forced to retire towards the Grunberg area. To model these events, some of the French units that could start the game on the table, are allowed to enter upstream in later turns (see the optional Gruberg rules here).
However, the presence of the wooded areas in the banks of a stream can add some additional and  interesting effects: some units could lose its way in the wood while probing for fording sites, and make their apparition in an unexpected site unknown in advance. This seemed to me a very interesting idea to add more spice to mi solo gaming, so I decided to model a such situation with light cavalry units, because these were usually forming the advance-guard of the armies, and such were more liable to suffer these problems. After some cogitation, and using my experience as chemometrician, I designed the following optional rule to be tested in the Grunberg Scenario.

The lost unit (optional)
Light cavalry usually formed the advance guard of the Napoleonic armies. In this Scenario, one of the French light cavalry brigades may act in that way, and it will start the game being hidden in the wooded northern bank of the Floha stream. To add more spice to the game, the exact turn and location of its exit from the southern border of the wooded area, will be unknown in advance.
Turn of exiting. Roll two D4 at the start of the turns 3, 5, 7 and 9. If their total roll is smaller than the current turn number, the unit has exited from the wooded area.
Location of exiting (see the table map)
   Turn 3. The unit exits at the point 3
   Turn 5. The unit exits in any location between 5 and 5’
   Turn 7. Idem between 7 and 7’
   Turn 9. Idem between 9 and 9’
When the unit exits from the wooded area in the turns 5, 7 or 9, the exiting point is found by dividing the exit area in 11 parts, numbered from 2 to 12, and rolling two D6. Their total rolling marks the exact exiting point

The reasoning behind that rule is as follows:
1) Turn of exiting. The sum of two D4 dice produces a triangular probability distribution. The respective probabilities of exiting at each turn are:
Turn 3 : 6%
Turn 5: 38 %
Turn 7: 81 %
Turn 9: 100%
So the probability of an unit leaving the wood, increases with the Turn number.
2) Location of the exiting point. The distance travelled by the units will be proportional to the time that they remain in the wood, so the exit zone becomes progressively larger when time passes. However in this case, the units don't will never lose totally their way because they will be always searching for the maximum slope (down and up). Therefore, they will tend to exit in the central zone (near the point labeled '3' in the map) although with a probability progressively smaller towards the extremes of their allowed exiting zone. This can be well modeled with the usual 2D6 roll that produces a triangular distribution.

I hope this rule will works adequately!


Saturday, 19 October 2013

NB Divisional Commander


The chaps at Capitan Games are very busy. Besides the new edition of Napoleon's Battles, a.k.a Marechal edition, they have desgigned Napoleon's Battles, Divisional Commander. In their own words:

"Napoleon’s Battles – Divisional Commander is a fusion between our Napoleon’s Battles Grand Scale rules, and our company level rules Capitan. So you may well find aspects of the two rule sets mingled in NB-DC.
To represent the intense movements and counter movements of the formations in Napoleonic battles, DC uses a system (as do other Capitan Games rules) that allows more flexibility in the game rather than an 'I go, you go' system.
Divisional Commander 'DC' is a set of Napoleonic rules designed to play Napoleonic battles of medium size, involving a division, or a small corps. DC is designed to allow to represent historical battle or to play balanced games based in a point system that allows players to play fictional scenarios for running, campaigns or championships.
The rules uses the same basing sizes and system of Napoleon’s Battles, but at Battalion Scale, so approximately a Napoleon’s Battles 24 miniatures Brigade (6 bases of four miniatures) is a Battalion in Divisional Commander, so a miniature is about 25-30 men. Players that has his Napoleon’s Battles armies can use them to play Divisional Commander without any change.
"
The game will use an online army builder system (available at www.capitangamesonline.com) where to find the full units characteristics and to print the command cards of each unit.
The Crysler’s Farm scenario, using the NB Divisional System, designed and played by Southend Wargames Club has won the Best in Show award at SELWG 2013 in London.

 I am very curious about the results, because myself used a home-variation, appropriately named Divisional Napoleon's Battles, before the launching of Lasalle. Really it was only Napoleon's Battles with some minor modifications (See Divisional Napoleon's Battles in the main web site), and I played some scenarios, but in the end, I stopped using it when I found Lasalle.
However, this new attempt seems different, so we will wait until its release!




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Wednesday, 16 October 2013

200 years from Leipzig

These days we commemorate the bicentennial of the Battle of Leipzig (16-19 October, 1813), which ended the 1813 campaign in Germany and sealed the fate of the Napoleonic Empire.
The battle involved over 600,000 soldiers causing a number of losses ranging from 80,000 to 110,000 total killed, wounded or missing and was the largest military confrontation in Europe prior to World War I. Fought at the culmination of the Age of the black powder and the musket, we can think that the probability of finding such a large number of soldiers, engaged in a pitched battle in such a small space, is very small.
It's so huge the number of references , either written or available online , this battle only limit myself to recommend the appropriate links to Wikipedia.


One more word: although this blog is about wargaming with miniatures, the author recognizes himself as a consummate pacifist.
May the human ambition or stupidity never return to produce a war like this!



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Sunday, 13 October 2013

Napoleon's Battles New edition. A preview

The guys at Capitan Games have published a preview of the cover of new edition of Napoleon´s Battles. This fourth edition will be named the 'Maréchal Edition'

Waiting to see the launching!


Friday, 11 October 2013

Grunberg. The map and the Scenario rules

The streams Schopau and Floha delimit an area of land, approximately rectangular in shape, elongated in direction north-south, and closed on three sides, west, north and east. The slopes near the banks of both streams are very steep and the terrain rises abruptly to form a central plateau, in which lies the village of Grunberg. Towards the south, the slopes are more smooth because of the absence of water courses. The terrain around Grunberg is generally open, although there are wooded areas near the banks of the two streams.

The above Google Maps map shows the zone with a sumperimposed black-outlined rectangle representing my game table, with dimensions 4,4 x 3,5 km (1:2,200 scale). On the contrary, the red-outlined box is drawn at my Lasalle scale (1;1,000), so there is a distortion of the terrain scale, and the game table will cover a surface larger than the "real" one.


The above picture is the proposed table-game. The Floha stream curve has been straightened to produce more fighting space in the far bank of the stream. The 'fog of war' (i.e. the available scenery and terrain modules) can modify the final shape of the table.

Scenario Rules
The basic duration of the game is 24 turns (3 hours). Seven dice are used, instead five, to test Army Moral. Bonus Turns are allowed rolling 2D6 p. 66 of the e-Lasalle book).

The French are the attackers and the first side.


Reinforcements Edited October 13, 2013
Austrian units, not marked as reinforcements, can deploy in any site south of the stream (with a maximum of one unit in the north bank). Austrian reinforcements may enter in the following areas:
Infantry A5-B5-C5 (20%/30%/50%); Cavalry A5-B5-C5 (40%/40%/20%)
French units, not marked as reinforcements, must deploy north of the stream. However, the Light Cavalry brigades of the 1st Light Cavalry Division may deploy at A4 (in the turn 3) or A5 (in the turn 5) if desired, or diced for if desired or diced for, one infantry brigade and/or one Light Cavalry brigade may deploy at A4 and/or A5, These detached brigades arrive automatically at turn 3 (if deployed in A4) or turn 5 (if deployed in A5). 'Normal' French reinforcements may enter in the following areas:
Infantry C1-D1-D2 (30%/50%/20%); Cavalry C1-D1-D2 (20%/40%/40%)
The units arrive in march or attack column formation as desired. Each commander arrives with his first unit. Each brigade arrives separately.
With the exception of the French 1st Light Cavalry Division, detached brigades, all 'normal’ reinforcements follow the Lasalle arrival rules (p. 91 of e-Lasalle).

Assault of defiles
1) A march column can assault a defile like a bridge, a fortified gate, a fort, etc. It represents not only true march columns, but also all those formations with a very reduced front.
2) It fights at 1/2 dice and with no previous shooting, adding a -2 for "bad terrain" as they will be fighting in cramped quarters.
3) The enemy can use the "cover" or "higher elevation" modifiers when applicable.
3) However the small front, the enemy never halves their dice

Victory conditions
This is an encounter battle and neither side is looking for specific objectives, so the standard Lasalle rules are of application.

Watch this space!




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