Thursday, 27 November 2014

Visiting Sol in Elite Dangerous

The launching of Elite Dangerous is scheduled on 16 december and meanwhile the proccess of design and testing continues.
You can see below a view of Galileo station orbiting Mars


and a view of ALKAID the mother of ALKAID EDICIONES


Right on, Commander!





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Saturday, 15 November 2014

Cossacks and their reaction to enemy fire in Lasalle


One of the main advantages of solo playing, is that you can change the rules if they do not work. During the play of the Dessau Scenario for Lasalle, I found an anomalous situation: a sort of stalemate between a Cossack screen and some advancing French infantry units. However, this is not a bug or hole in the Lasalle ruleset, but a situation derived from my home-rule about Cossacks. Lasalle does not reserve almost any role for these irregular cavalry units (they can not charge regular units ) and in the section about the Russian Army, Sam Mustafa says:
"Orders of battle for Russian armies frequently list numerous Cossack regiments, sometimes brigaded with other cavalry, or often attached to a corps cavalry structure in some way. To what degree this was theoretical remains uncertain. The Cossacks may have been present, but most likely did not participate in much formal combat. Nonetheless, I know better than to design a Napoleonic game without letting the Russian player have his Cossacks!"

I love Cossacks, so my home rule about irregular cavalry units is addressed to overcome that problem, allowing these oportunistic horsemen of the steppe to charge regular units in some situations. However, the presence of Cossacks in the battlefield, can lead to some absurd collateral situations, such the one described above. But irregular cavalry units, like the Cossacks, Kalmuks etc., usually do not stand in front of enemy fire. and many memories of the time, talked about the Cossacks being dispersed after some volleys. Therefore, I have been forced to introduce a new home rule to take into acount

Irregular cavalry units facing fire
When an irregular cavalry unit suffers a casualty from enemy fire (infantry or artillery), it immediately undergoes a Discipline Test with a -2 modifier. If it passes (i.e. it rolls a six), then it may remain in position facing the fire. If it fails, it must immediately make a fall back movement, running for a distance 2D6 BW away from the enemy.

I expect to test this rule in the Dessau scenario.
Watch this space!



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Saturday, 1 November 2014

Dessau for Lasalle. The deployment

The forces are on the table and ready for the fight for the Dessau bridges.

The French advance-guard is approaching to the Prussian rearguard
The Reserve and Landwehr forces of the Prussian rearguard  deployed before Polnitz
The Landwher forces near Jonitz, watching the main bridge over the Mulde River
Dessau for Lasalle is a Scenary heavily randomised for the arrival of reinforcements so ...watch this space!


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Friday, 31 October 2014

Elite Dangerous. Beta 3 launchig

Frontier Developments follows its planned launchig Schedule for Elite Dangerous, and the beta 3 version has been released at October 28.
The upgrade includes more stars and the introduction of minig as a new activity in addition to the more usual of trader, pirate, mercenary and discoverer.
You can see below some screen-shots of my last activities in the Elite Universe.

A Coriolis station
A police spaceship watching near an orbital
Landing into a rich and luxurious spacial station
A new model spatial station
Right on, commander!



Wednesday, 15 October 2014

Dessau for Lasalle. The final terrain

This time there are only small differences between the schematic table map and the final look of the table map.
Below you can see the Scenario map and three pictures showing the table from different points of view.





Next time, the battle!



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Tuesday, 14 October 2014

150,000 visitors!


Today, this blog has reached the 150,000 visitors!
We started in April 16, 2007, reaching the first 50,000 in July 13, 2010 and the 100,000 in May 29, 2012.

He (or she) come from Italy. Now for the 200,000!


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Saturday, 11 October 2014

New rules for Napoleon's Battles (NB4)


The editors of the 4th edition of Napoleon's Battles Marechal edition (NB4) are giving in their official site NAPOLEON'S BATTLES Marechal Edition, some clues about the main modifications of the new edition. See below a summary

Marechal Edition Abstract
"In this new fourth edition, the order in which the rules are presented has been changed.
The rules are now introduced following directly the Turn Sequence, both in the Standard and Optional sections. The paragraph numeration has been mostly removed to adapt the rulebook to a less formal environment.
Moreover, a number of rule changes have been included, some of them regarding the Standard Rules and thus the basic mechanics of the game, and others listed as Optional Rules for players seeking a better degree of simulation, although adding some complexity to the game."


Measuring or not measuring, that's the question
Measurements can be taken freely at any moment

Moving and deploying in built-up áreas (BUAs)
The rules about movement and deployment in BUAs will be clarified and complemented with those for firing, combat and morale related to BUAs

New Firing procedure at Built-up areas
The authors make a series of considerations about the need of changing the rule of fire against BUAs. In their current state (NB3 and less), is too easy to rout or disperse an enemy unit garrisoning a BUA, only by fire (infantry fire inclusive!), as the authors show in a small statistical study.
This is in disagreement with history, where BUAs were usually the object of fierce hand-to-hand combats, before the enemy was routed. The need of a modification, was also supported by the late Bob Coggins himself, and the authors seem to propose one: "To fix this problem, we have changed the firing procedure for built-up areas, and after testing various solutions, we have chosen the one that, combined with a slight change of the combat procedure related to built-up areas, almost gives the attacker no chances of dislodging a deployed unit without an assault".
The authors do not reveal the actual new rule, so we must wait until the rules were released!

Watch this space!

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Tuesday, 7 October 2014

Dessau for Lasalle. The rules for the scenario

Dessau synagogue over the Mulde River (early 20th century)
Notes
(1) The basic duration of the game is 24 turns (3 hours). Seven dice, or six if near of an Objective (see p.67 of e-Lasalle) are used, instead five, to test Army Moral. Bonus Turns are allowed rolling 2D6 (p. 66 of the e-Lasalle book)
(2) The French are the attackers and the first side.

Deployment and Reinforcements
Prussian units
Muller’s rearguard is deployed in A2-B2; Kohl’s main body is at B4. Schoon’s cavalry enters in column of march formation in Turn 2nd at D3-D4 (60%-40%). Kroos’s Reserve enter in column of march formation in turn 2nd (30%), 4th (60%) or 6th (100%), at D3-D4 (40%-60%).
The Merkel’s reinforcements may enter in D4
French units
Beurmann’s advance guard is deployed in B1-C1. Each brigade of the 9th Division enter in turn 3rd (30%), 5th (60%) or 7th (100%), at B1-D3 (80%-20%).
The reinforcements may enter in: 8th division: D3-D4 (60%/40%); 6th Light Cavalry division: D3-D4 (40%-60%)
All reinforcements follow the Lasalle arrival rules (p. 91).

Optional rule: Irregular cavalry (Cossacks)
1) Irregular cavalry units may charge enemy units standing in 'limbered' or 'march column' formation in open terrain.
2) Irregular cavalry units must to pass a 'Discipline' test to initiate the charge in open terrain.
3) If routed in 'decisive combat', the irregular cavalry unit is immediately broken.

Optional rule: Capturing the baggage
- The wagon moves as if it were a foot artillery unit, always limbered.
- The wagon neither fires nor can charge the enemy. It has only one formation: limber. It does not block line of sight or fire. It may not be fired upon.
- Friendly units may move through it, as they move through a limbered artillery unit.
- Any enemy unit - regular or irregular - may charge the wagon, as long as that unit is eligible to charge (it is in a formation that permits it to charge, it is facing the right way, etc.)
- In its reaction phase, the wagon may attempt a Fall Back, as if it were a foot artillery limber. It succeeds on a roll of 4+, but if attacked by enemy cavalry, it must re-roll a success, even if within 1BW of friendly infantry.
- If it fails to fall back, then the wagon is automatically captured in the ensuing combat. Combat must be “resolved” against it, as if against any other unit, but the resolution consists simply of removing the wagon, advancing the enemy unit(s) that captured it 2BW, and awarding the captured Objective to the enemy.
- Any enemy unit that contacted the wagon suffers 1DISR, unless that would break it. (The men are dispersed, plundering the loot.) The unit must then take a discipline test. If it fails, it is marked in some way, showing that it is disordered and still plundering.
- A unit that is still plundering is considered “Out of Command” for the entirety of its side’s next turn.

Victory conditions
The Prussian aim is to retreat their artillery and baggage train through A4 (Dessau) or B5 (Rosslau) before the end of the game without breaking. The French aim is the opposite. The A4 and B5 road-ends are Objectives for the game (See p. 67 and 91 of rule-book).


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Sunday, 5 October 2014

Dessau for Lasalle. The forces

The Nafziger's Orders of Battle Collection has been used for the OOB's. The French were taken from list 1813JJW "French III, IV, XI Army Corps & I and II Cavalry Corps Early October 1813" and the Prussians from the 1813JJX "Tauentzen's Forces by Zerbst 13 October 1813". Some units were not used, to acommodate a feasible number of units on the tablegame. As in the case of the combat of Thiessen, the names of some Prussian officers are fictitious (again, can you find these?)

French Army
Army Morale: 41,5; Morale break point: 14
15 Battalions/4 Regiments/3,5 Batteries

General Joseph Souham
C-i-C III Corps Souham (+1/-) 
23rd Light Cavalry Brigade Beurmann (+1/-)
10e Hussar Regiment R/E/Pu
Baden Dragoon Regiment S/A/Pu
3/2e Legere IR R/A/SK1
3/4e Legere IR R/A/SK1
9th Division Delmas (-/*)
1st Brigade Anthing (-/-)
2e Prov. Legere IR R/A/SK1
3/43e Ligne IR R/A/SK1
4/43e Ligne IR R/A/SK1
1/136e Ligne IR R/A/SK1
2/136e Ligne IR R/A/SK1
2nd Brigade Bergez (-/-)
1/138e Ligne IR R/A/SK1
2/138e Ligne IR R/A/SK1
3/138e Ligne IR R/A/SK1
1/145e Ligne IR R/A/SK1
2/145e Ligne IR R/A/SK1
2/9e Foot Artillery Foot 3Guns/M/1Hw
11/9e Foot Artillery Foot 3Guns/M/1Hw

Reinforcements
8th Division Brayer (-1/-)
1st Brigade Esteve (-/¶)
2/6e Legere IR R/A/SK1
3/6e Legere IR R/A/SK1
3/40e Ligen IR R/A/SK1
10/2e Foot Artillery Foot 3Guns/M/1Hw
6th Light Cavalry Division Forunier (+1/¶)
15th Light Cavalry Brigade Mouriez (+1/-)
2e Hussar Regiment R/E/Pu
12e Hussar Regiment R/A/Pu
1/2 Horse Battery Horse 2Guns/M/


Prussian Army
Army Morale: 36,5; Morale break point: 12
13 Battalions/3 Regiments/3,5 battteries/2 Cossacks
General Leopold Wilhelm von Dobschütz
C-i-C 4th Brigade Dobschutz (-/-)

Rearguard Muller (+1/-)
3/3rd Reserve IR R/A/SK2
3/5st Kurmark LwIR U/A/SK1
1st Kurkmark LWr Cavalry S/A
Karpov #2 Cossack R S/I/Pu
Ulianov #2 Cossack R S/I/Pu
1/2 Horse Battery #11 Horse 2Guns/M/

Main body Kohl (-1/*)
1/1st Kurmark LwIR U/A/SK1
2/1st Kurmark LwIR U/A/SK1
1/5st Kurmark LwIR U/A/SK1
1/3rd Reserve IR R/A/SK2
2/3rd Reserve IR R/A/SK2
Reserve Kroos (-/-)
1/8th Reserve IR R/A/SK2
2/8th Reserve IR R/A/SK2
3/8th Reserve IR R/A/SK2
6 pr Foot Battery #17 Foot 3Guns/M/1Hw
6 pr Foot Battery #27 Foot 3Guns/M/1Hw
2 Baggage train units
Cavalry Schoon (+1/-)
7th Kurkmark LWr Cavalry S/A
2nd E.Prussia Lwr Cavalry S/A

Reinforcements
Detachment Merkel (-/*)
1/4th E.Prussian IR R/E/SK2
2/4th E.Prussian IR R/E/SK2
Fus/4th E.Prussian IR R/E/SK2
6 pr Foot Battery #6 Foot 3Guns/M/1Hw

Next thing, the Scenario rules


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