Showing posts with label Cossacks. Show all posts
Showing posts with label Cossacks. Show all posts

Sunday, 7 January 2018

Probsthain for Lasalle. The Scenario

One of my best wishes for this year 2018 is to return to wargaming after almost two years of absence, in which work and family obligations have left me with scarce free time (although I have to confess that this little spare time I have dedicated to play Elite Dangerous!). It is then time to resume the things where I left them, finishing the Lasalle Scenario for Probsthain, a small rearguard affaire between the retreating Russians and the pursuing French.
In order to add randomness (a must for a solo wargamer!) I have used the "Holding Action" programmed scenario from the Grant's book ”Programmed Wargames Scenarios”. I designed an EXCEL worksheet following the Grant's book indications and made six different outputs. A die roll choose the number 6:


Deployment and Reinforcements
Russian retreating units
Its mission is “to cause the enemy the maximum delay without taking unacceptable losses”, i.e. higher than a 40%. The main body does not deploy further the line RL. One light unit can be deployed forward. The force will be divided into a main body (85%), 60 % on high ground to the west and 40 % on high ground to east , and a Reserve (15%). Two units (one at least must be infantry) will occupy Probsthain village.
The retreat will be ordered when casualties reach a 30%. The defence will be "broad in depth using isolated strong points, mobility and local counter attacks". A breakthrough by approximately 30 % or more of the French Force will result in the break off from combat of the Russian forcé, which will then pursue the French Force which has broken through.
French pursuing units
Its mission is “to break through the Prussian forces as quickly as possible and continue the advance on the route heading south-east”. NOTE: A breakthrough cannot occur on the right-hand side of Russian's position but only in the centre or left segments close to the high-road. The French force is divided into an Advance guard (15%, 4 units), a Main body (65%, 16 units) and two Flank guards (10%, 2 and 3 units) arriving at a máximum distance od 24" (60 cm) from the central road. Their respective arrival times (starting the  Lasalle arrival procedure p. 91) are: 

- Advance guard (7th Light Cavalry Brigade, 3 Reg. + 1 HB bat): Second turn
- Left flank guard (8th Light Cavalry Brigade, 2 Reg.): First turn**
- Right flank guard (1st Brigade Belair, 3 Bat.): First turn**
- Main-body (Rest of units): Four turns after Advance guard
The French plan of attack will be: The Advance guard will attack quickly straight down the main route, hoping to break through the centre. The Main force will advance rapidly, but on a broad front probing for a weakness in the Russian defence and then committing the reserve. Any isolated position or strong point will be bypassed and the opportunity to break through will be ignored, unless it is available to at least 25 % of French Force at one time.


The map has been slightly changed


I hope to spare time to be able to play this Scenario.... before Easter!!!

Watch this space!


Sunday, 12 June 2016

Probsthain for Lasalle. The forces

The Russian forces taking part in the Probsthain affaire were part of the rearguard cavalry of the Langeron Corps of the Army of Silesia, commanded by the General Yuzefovich,, in combination with the rearguard of the Osten-Sacken Corps.
For the French side, were involved elements from the Sebastiani's II Cavalry Corps and from the Bertrand's IV Corps.
In order to make an interesting and balanced game, I took units of the Nafziger's Orders of Battle Collection. The French were taken from list 813JIA "French Order of Battle for Leipzig, 16-19 October 1813" and the Russians from the 813IIK "Army of Silesia, End of September ". Some units were not used, to acommodate a feasible number of units on the tablegame.

Russian Army
Moral 38 Break point 13
12 Battalions/4 Regiments/3 Cossack Pulks/ 3 batteries

General Yuzefovich
C-i-C Yuzefovich (-/-)
Cavalry Rearguad Yuzefovich (-/-)
1st Brigade Rüdinger (-/¶)
Kargopol DR R/E/Pu
Kiev DR R/E/Pu
2nd Brigade Uschakov (-/¶)
Smolensk DR R/E/Pu
Kurland DR R/E/Pu
Cossack Brigade: Kuriatov (-/*)
Karpov #2 S/I/Pu
Lukowkin #2 S/I/Pu
Grekov S/I/Pu
10th Division Lieven (-/¶)
1st Brigade Salfinski (-/-)
1/Jaroslav IR R/E/SK1
2/Jaroslav IR R/E/SK1
2nd Brigade Sass (-/¶)
1/Crimea IR R/E/SK1
1/Bieloserk IR R/E/SK1
2/Bieloserkn IR R/E/SK1
3rd Brigade Achlestischev (-/-)
1/8th Jaeger R/E/SK2
2/8th Jager R/E/SK2
1/39th Jager R/E/SK2
Artillery
Position Bat #10 Foot/4guns/H/1Hw
Light Bat. #24 Foot/4guns/M/1Hw
Horse Bat. #24 Foot/3guns/M/2Hw
16th Division Repninsky (-/-)
1st Brigade Rachmanov (-/¶)
1/Okhotsk IR R/E/SK1
2/Okhotsk IR R/E/SK1
1/Kamchatka IR R/E/SK1
2/Kamchatka IR R/E/SK1
Baggage unit train
Baggage unit train

French Army
French Army Moral 46 ; Break point 15
14 Battalions/7 Regiments/4 Batteries
General Sebastiani
C-i-C Sebastiani (-/*)
II Reserve Cavalry Corps Sebastiani (-/*)
2nd Light Cavalry Division Roussel d'Hurbal (+1/*)
7th Light Cavalry Brigade Lagrange (+1/-)
11th Chasseurs à Cheval R/A/Pu
12th Chasseurs à Cheval R/A/Pu
5th Hussars R/E/Pu
2nd Heavy Brigade Thiry (-/-)
5th Cuirassiers V/E/Sh
8th Cuirassiers V/E/Sh
8th Light Cavalry Brigade Dommagnet (+1/¶)
9th Hussars R/E/Pu
2nd Chevaulégers R/E/Pu/Ln
Artillery
7/1e Horse Artillery Horse 2Guns/M/1Hw
2/11e Horse Artillery Horse 2Guns/M/1Hw
12th Division Morand (+1/-)
1st Brigade Belair (-/-)
1/8e Légère R/A/SK1
2/8e Légère R/A/SK1
3/8e Légère R/A/SK1
2nd Brigade Toussaint (+1/*)
1/13e Ligne R/A/SK1
2/13e Ligne R/A/SK1
3/13e Ligne R/A/SK1
4/13e Ligne R/A/SK1
3rd Brigade Hulot (-1/-)
1/23e Ligne R/A/SK1
2/23e Ligne R/A/SK1
4/23e Ligne R/A/SK1
4/13e Ligne R/A/SK1
1/137e Ligne R/A/SK1
2/137e Ligne R/A/SK1
3/137e Ligne R/A/SK1
Artillery
1/2e Artillerie Foot 3Guns/M/1Hw
3/2e Artillerie Foot 3Guns/M/1Hw

Next thing, the Scenario rules



Sunday, 5 June 2016

Probsthain. The next Lasalle project

While most of the Army of Silesia, i.e. the Prussian contingent and part of the Langeron's Corps, retreated northwards in haste after being catch by Napoleon at Duben on the Mulde River, part of the Langeron's rearguard cavalry and the whole of the Osten-Sacken's Russian Corps, that were located between the Elbe and the Mulde rivers, were taken by surprise by the rapid advance of Sebastiani's II Cavalry Corps and the advanced elements of the Bertrand's IV Corps.
The General Yuzefovich, commanding the Langeron's rearguard cavalry, fought a defensive action in order to protect the retreat of the Osten-Sacken's Corps. A small combat took place at Probsthain, along the route leading to north, against elements of the Sebastiani's II Cavalry Corps and the Bertrand's IV Corps. Yuzefovich achieved his goal, and the Russians escaped northwards, reaching the main body of the Army of Silesia after a long and risky detour.

http://greif.uni-greifswald.de/geogreif/search?sft=schilde&map=suchen

Table-map (Note that North is down!!!)

Sources
- L.G. Fabry, «Mémoires de Langeron, général d'infanterie dans l'armée russe, campagnes de 1812, 1813, 1814 publiés, d'après le manuscrit original» Paris 1902.
http://gallica.bnf.fr/ark:/12148/bpt6k112152r
- M. V. Leggiere, « Napoleon and the Struggle for Germany. The Franco-Prussian War of 1813. Volume 2. The Defeat of Napoleon ». Cambridge Military History, 2015.
http://www.cambridge.org/us/academic/subjects/history/military-history/napoleon-and-struggle-germany-franco-prussian-war-1813-volume-2
- F. Nafziger “Napoleon at Leipzig: The Battle of Nations 1813”. The Emperor Press, Chicago, 1996
http://www.amazon.com/Napoleon-Leipzig-Battle-Nations-1813/dp/1883476100
- Duben Lasalle Scenario Duben
- Raguhn Lasalle Scenario Raguhn
MAPS: GeoGREIF http://greif.uni-greifswald.de/geogreif/search?sft=schilde&map=suchen




Share |

Wednesday, 1 June 2016

Probsthain. A retreat in haste

This small rearguard affair took place during the mini-campaign of Duben, some days before the battle of Leipzig (October 1813), when Napoléon advanced northwards to face the Allied forces in the area: the Bernadotte's Army of the North and the Bluecher's Army of Silesia, with the goal to crush the last. The combats around Duben have been adapted to table-game in the Lasalle Scenarios Duben and Raguhn (See also the full Scenarios of Duben and Raguhn at the main web site).
I found information of this small affaire in the book "Mémoires de Langeron, général d'infanterie dans l'armée russe, campagnes de 1812, 1813, 1814 publiés, d'après le manuscrit original, pour la Société d'histoire contemporaine, par L.G.F. [Fabry]. 1902" that can bee downloaded free from the Gallica site.
Below you can see part of the pages 299 and 300, where this combat is described.

Watch this space!





Share |

Tuesday, 31 May 2016

Prelude to Dessau (and III)

The combat is finished

A French fantassin knocks down the last Cossack ...
... while the Prussian is dismounted by a French shot ...
... but he re-mounts and leads his Fusiliers towards the safety
... running from the French...
.. which remain in the field
The Allied patrol has been defeated and the French take the buildings, finishing a very hard affaire: Too many losses for so little result!





The next thing will be a Lasalle Scenario: Probsthain. A retreat in haste


Watch this space!







Share |

Sunday, 15 May 2016

Prelude to Dessau (II)

A cavalry melee is formed when the French hussars pursue the Cossacks towards the houses.

The French hussars catch the cossacks defending the houses
The two cossacks make recoil the lone hussar
Two more hussards join the melee knocking-down one cossack, but the remaining cossack finishes one hussar.
... whereas the other cossack stands up again while facing the French
The confused melee continues and a cossack is knocked-down from his horse...
...and, finally, both cossacks are dismounted...
... while the approaching French infantrymen fire into the mele, wounding one cossack
... although he buys the time necessary to allow the last cossack to mount and reject the hussars.
A lucky Fusilier shot woundes the French officer, forcing the retreat of the last hussar
The Allied have stopped the French attack

The first French attack has come to an end and the cavalry in both sides is now out of the fight. However, the French are still menacing the Allied position.

Watch this space!





Saturday, 16 April 2016

Prelude to Dessau (I)

The French Chasseurs advance along the road to the cemetery, shooting and driving back the Cossacks

A volley kills a Cossack...
... and a second kills another...
...with a third  fininshing the third one!
Meanwhile in the other road, a confused cavalry melee ends with the withdrawal of the rest of the Cossacks towards the house


The enemy riders face off in several individual combats ...
... favoring one side...
..or another...
.... but the fighting quality of the regular French Hussars..
... forces the retreat of the Cossacks

The Prusso-Russian patrol is forced towards the house with heavy losses

Watch this space!





Share |

Sunday, 3 April 2016

Prelude to Dessau. The deployment

The battlefield and troops for this Song of Drums and Shakos Scenario are ready.
At the first lights of October 11, 1813, three Cossacks are watching the western (cemetery) road, whereas other three are in the south approach. The Russian NCO at command of the Cossack contingent remains in the cabin log (under the effects of the vodka!!). On the other hand,the Prussians have placed only two sentinels and all the contingent is still in the house.







Meanwhile, the French are approaching fast
Watch this space!!!!





Share |

Sunday, 21 February 2016

Prelude to Dessau. A Song of Drums and Shakos Scenario

While the trap is closing behind him at Leipzig, Napoleon is trying to catch the elusive Bernadotte’s Army of the North in the banks of the Mulde River *. A small mixed squad sent by the Souham French IV Corps is scouting towards Polnitz and has found a small hamlet occupied by Prussian forces from the Dobschutz 4th Prussian Brigade.
The French party is commanded by the lieutenant Breton (10th Hussars) and includes sergeant Dupuis, 3 privates of the 10me Hussards as well as sergeant Lefevre and 6 privates (3/2me Légere IR). The Prussian rearguard patrol is commanded by lieutenant Mueller, sergeant Kroos and 6 privates of the 3/3th Reserve IR and includes also sergeant Ulianov and 6 men from the Karpov#2 Cossacks.
This is a Scenario for Song of Drums and Shakos from Ganesha Games
* This skirmish game was played in the context of the Dessau Lasalle Scenario

Terrain

The stream is broken terrain, fordable for mounted men. Wooded areas are also broken terrain.

Engaged Forces
Prussian-Russians (3/3th Reserve IR and Karpov#2 Cossacks)
This is a Mixed Nationality Squad. 1light infantry mounted German Officer, 1 light infantry German NCO, 6 light infantry German privates, 1 Light cavalry Cossack NCO and 6 Cossacks. 15 men 582 points
French (10me. Hussards and 3/2me Légere IR)
1 light cavalry Officer, 1 light cavalry NCO, 3 light cavalry privates, 1 light infantry NCO and 6 light infantry privates. 12 men 596 points

Deployment
Prussians/Russians
Each nationality is commanded by their own leader, with the German light infantry officer acting as overall leader. Only the Cossack NCO talks German, so the orders given to private cossacks by the German lieutenant must follow the ‘Mixed Nationality Squads’ rule. Roll 1D4 for the number of Cossacks deployed and covering each of the West and South roads (re-roll if the sum is greater than 7). Roll 1D4 for the foot sentinels. The rest of the men are in the house (infantry) or the cabin log (Cossacks).
French
The cavalry officer is the overall leader. Mounted and foot men enters by a different road (roll to choose).

Victory conditions
Both sides have the same objective: to deny the enemy any information, so the winner will be the side remaining on the battlefield. No Morale checks are allowed.


I hope finish the game before Easter!!!!







Share |

Saturday, 15 November 2014

Cossacks and their reaction to enemy fire in Lasalle


One of the main advantages of solo playing, is that you can change the rules if they do not work. During the play of the Dessau Scenario for Lasalle, I found an anomalous situation: a sort of stalemate between a Cossack screen and some advancing French infantry units. However, this is not a bug or hole in the Lasalle ruleset, but a situation derived from my home-rule about Cossacks. Lasalle does not reserve almost any role for these irregular cavalry units (they can not charge regular units ) and in the section about the Russian Army, Sam Mustafa says:
"Orders of battle for Russian armies frequently list numerous Cossack regiments, sometimes brigaded with other cavalry, or often attached to a corps cavalry structure in some way. To what degree this was theoretical remains uncertain. The Cossacks may have been present, but most likely did not participate in much formal combat. Nonetheless, I know better than to design a Napoleonic game without letting the Russian player have his Cossacks!"

I love Cossacks, so my home rule about irregular cavalry units is addressed to overcome that problem, allowing these oportunistic horsemen of the steppe to charge regular units in some situations. However, the presence of Cossacks in the battlefield, can lead to some absurd collateral situations, such the one described above. But irregular cavalry units, like the Cossacks, Kalmuks etc., usually do not stand in front of enemy fire. and many memories of the time, talked about the Cossacks being dispersed after some volleys. Therefore, I have been forced to introduce a new home rule to take into acount

Irregular cavalry units facing fire
When an irregular cavalry unit suffers a casualty from enemy fire (infantry or artillery), it immediately undergoes a Discipline Test with a -2 modifier. If it passes (i.e. it rolls a six), then it may remain in position facing the fire. If it fails, it must immediately make a fall back movement, running for a distance 2D6 BW away from the enemy.

I expect to test this rule in the Dessau scenario.
Watch this space!



Share |