Friday, 15 May 2009

Napoleon’s Leipzig Campaign. A boardgame

Napoleon’s Leipzig Campaign (NLC) is an old boardgame, designed by Don Alexander and published by OMEGA GAMES in 1994. In the words of the publishers:

"Napoleon’s Leipzig Campaign simulates the great confrontation in 1813 pitting Napoleon’s empire against all the other continental great powers. Napoleon’s Leipzig Campaign puts the players in the position of Napoleon or the allied triumvirate of Tsar Alexander I of Russia, Emperor Francis I of Austria, end King Frederick William III0 of Prussia. The players are required to provide the strategic leader ship for their forces against the background of frictions to military operations in this period: limited command and control; unpredictable subordinates leading large forces of unevenly trained soldiers; unwieldy logistical support and tatical engagements that could shortly produces a bloodbath. The stakes are for nothing less than the fate of the Old Order against the forces of change unleashed by the French Revolution.
The manoeuvre map is centred on the German Kingdom of Saxony. The map is divided into territorial districts, connected by lines of communications. The distance between the districts varies, as the lines of communication represent daily march distances for the military formations of the period. The army and corps combat units are headquarters to which strength points are assigned. Each strength point represents about 1000 men, although this figure varies based upon specific units’ quality of soldiers and number of artillery pieces."


When I bought the game some years ago (in 2004), I started a
CyberBoard gamebox but after several computer crashes I lost the files. However, the last week-end I suddenly found my old efforts in a forgotten back-up CD under a mountain of photocopies!. The following is a reduced version of the CyberBoard map with a superimposed real size area.

Whereas I don't like the NLC's combat system, the map and the movement and command rules could be more adequate to simulate the Leipzig Campaign, than the more complex map and rules from Napoleon at the Crossroads or any other of the boardgames of the Operational Study Group.
I must to continue my research to find the best system to play the Leipzig Campaign... the main goal behind this blog!

See the NLC information at the BoardGameGeek site.

6 comments:

  1. The map looks like it could be very useful although campaign rules are more difficult if you are fighting solo. Best solution might be to have a non-player umpire perhaps controlling one side?

    Ian

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  2. Maybe... Habitually I move the forces by using a sort of decision tree with percentages for the different options, and throwing 2D10...
    Rafa

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  3. Sounds interesting - perhaps you could do a post on your system?

    Ian

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  4. Ian
    Maybe 'decision tree' is a very grandiloquent term! Simply, I devise a general campaign plan and next I make the decisions by allocating plausible percentages of occurrence to each option. The dice make the true decision!
    Rafa

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  5. WOO HOO RAFA!

    What a great find!

    I know the pain of losing all the data in a Cyberboard buildup!

    Great that you are moving forward again!

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  6. Hi Murdock
    Job and family duties are very demanding in occasions!.
    I'try use that boradgame in solo fashion to provide a background... for more battles!

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