The time-table for Gohrde
The main characteristics of the battle (or combat) of Göhrde is the great difference of numbers between the two sides. Historically, the battle do not resulted in the total annihilation of the smaller French force , because of the un-coordination amongst the different Allied forces.
To simulate that, I have devised the following time-table (Refer to the previous post OOB for Göhrde or to the pdf file of the Scenario)
1) French
All the French units are on the table in the positions marked in the table-map. The batteries can be located as desired.
2) Allied force
Tettenborn and Wallmoden 16.00 h at D2-D3 (30-70) (Numbers in parenthesis are percentages of occurrence)
Natzmer (Arentchild) 16.15 h at B1-C1-D1 (10-40-50)
Wardenburg (Arentchild) 16.30 h at A1-B1-C1 (50-40-10)
Dornberg 17.00 h at D5 corner (70-30)
Martin (Lyon) 17.15 h at D3-D4 (70-30)
Halkett (Lyon) 17.15 h at D3-D4 (30-70)
The exact arrival time is determined by using a modified 13.8.2 NB rule for Varying Time Arrivals: Roll 1D10 for each column starting the turn indicated above: a ‘1’ allows to enter inmediately; the following turn ‘1’ through ‘3’ allows to enter; the following turn, ‘1’ through ‘6’ and in later turns ‘1’ through ‘8’.
To give an additional chance to the tiny French force, the 79 victory points are assigned as follows:
Geographical objectives: northern road-ends located at A1 (30 %), A3 (50 %) and B5 (20 %).
Every French base retiring from the tabletop before than the end of game (20.00 h), is worth an additional 2.56% for the French (there are 39 French bases at the start).
The French has an additional multiplier of 4.05 for its victory points.
See all these considerations at the main web-site: Göhrde (September 16, 1813)
Hi Rafa - I keep looking but when will the action begin?
ReplyDeleteIan
Ian be patient... time is approaching!
ReplyDeleteRegards
Rafa